AI Insights · Timothy · October 2022
Top 5 Snake Games in Norway Q3 2022: Performance Overview
Discover the performance trends of the top 5 Snake Games in Norway during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Snake Games in Norway demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on Sensor Tower data.
Snake Rivals - io Snakes Games
Weekly revenue for this game showed fluctuations, peaking at around $193 in early August before experiencing a decline, ending the quarter at approximately $76. Downloads saw a significant spike in mid-July, reaching 394, but generally trended downward, closing the quarter with 98 downloads. Active users peaked at 823 in late July but decreased to 336 by the end of September.
Snake.io - Fun Online Snake
This game consistently maintained high weekly downloads, averaging around 2K, with a slight dip in August. Revenue showed a moderate peak of $127 in mid-July, tapering off to $41 by the end of September. Active users hovered around the 17K mark for most of the quarter, with a slight decrease towards the end, finishing at approximately 14.7K.
Little Big Snake
Weekly revenue for this game was relatively stable, peaking at $167 in late July and fluctuating modestly through the quarter. Downloads remained low throughout the period, averaging around 30 per week. Active users saw a decline from 220 at the start of the quarter to 168 by the end.
WormsZone.io - Hungry Snake
Revenue for this game was modest, with a peak of $46 in mid-September. Downloads showed a consistent pattern, averaging around 140 per week, with a slight dip towards the end of the quarter. Active users remained relatively stable, averaging around 2.4K, but saw a decline to 1.8K at the end of September.
Snake Arena 3D: Battle Rivals!
This game experienced a steady increase in downloads, peaking at 624 in early September. Revenue remained low, with a slight peak of $13 in early August. Active users saw significant growth, peaking at 1.5K in early September before declining to 961 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.